império de jogos junto e misturado
pessoal esse blog e para vocês que gosta de jogos e que saber o´que significas,que saber um pouco do jogos e etc... e esse blog foi criador por um grupo de amigos. agente assistido um jogo de futebol e veio a Ideia de fazer um blogger o que a gente mais entende e a gente falou muito para vê o nome e esse nome foi escolhido.. espero que ajude vocês e fique com Deus.
sexta-feira, 20 de março de 2020
canal no youtube,league of legends
-Olá pessoal,e venho aqui informar que fiz um canal no youtube,sou novato porem preciso da
ajudar de vocês! quem quiser me ajudar toda ajudar sera bem aceita!e simples,só basta vocês
se inscrever no meu canal, são games provavelmente irei posta varias coisas e conteúdos e
playlist!
canal: https://www.youtube.com/watch?v=BUBaiocD7vE
discord: https://discord.gg/CyarrpR
quinta-feira, 12 de março de 2020
divulgação canal!
boa tarde!vocês que curte jogos e divulgação e queira ajudar,ou tem sonho em ter um canal para
o youtube.. estou deixando a sala de um discord...que futuramente estarei retornando e ajudando
todos vocês, uma ajudando o outro e crescendo todos juntos!
https://discord.gg/cNRerrN
o youtube.. estou deixando a sala de um discord...que futuramente estarei retornando e ajudando
todos vocês, uma ajudando o outro e crescendo todos juntos!
https://discord.gg/cNRerrN
quarta-feira, 16 de outubro de 2019
boa tarde! estou retornando!
https://www.instagram.com/divulgabrega.2019/
divulga brega!
divulga brega!
- boa tarde pessoal!,estou aqui para pedi uma grande ajudar a vocês! estou
com um pequeno trabalho de ajudar os mc`s de qualquer parte do brasil que
precisa de ajudar para ser divulgado ou para crescer!esse projeto nada mas
que vocês ajudar e curti minha pagina no instagram! futuramente pensado..
em fazer canais no youtube,contas no twitter e no facebook! agradeço á to-
dos que me entendeu e vai ajudar! vou deixar o link do meu instagram aqui! instagram:
https://www.instagram.com/divulgabrega.2019/
sábado, 20 de abril de 2019
O mais escolhido champ do lol!!
SILÊNCIO PARA OS AMALDIÇOADOS
POR ODIN AUSTIN SHAFER
Do outro lado do rio congelado, as luzes brilhantes à distância prometiam calor e comida. Udyr imaginou uma lareira a crepitar, dentro de uma das casas da cidade. Ao redor do fogo, havia peles aconchegantes que retorciam com o calor.
O estalo alto do gelo no rio afastou o xamã de sua fantasia. Udyr reclamou e tremeu de frio. O granizo havia encharcado suas peles e o sol que se punha já alertava sobre o perigoso tempo gélido se aproximando. Ia ser difícil convencer Sejuani a mudar de rumo. Ele não estava muito animado para continuar tal conversa, ou de voltar ao restante de seu exército.
No vale logo abaixo dele, uma parte do grupo de Sejuani se aproximava. Através de vitórias, a tribo Garra do Inferno havia absorvido dúzias de clãs e toda a tribo dos Dentes de Pedra. Sejuani agora era uma verdadeira mãe de guerra — comandando milhares de guerreiros sanguinários, mamutes encouraçados de montaria e Glacinatas.
À frente do pelotão principal, os guerreiros da vanguarda de Sejuani montavam as barracas que abrigariam seus jurados de sangue e serviriam de posto avançado de comando para os patrulheiros do exército. A tenda dela, marcada em adornos azuis e coberta com um couro ornado com bordados rúnicos, ficava no centro do acampamento.
Conforme Udyr se aproximava, saliva escorria por sua mandíbula; seus dentes à mostra de tanta fome. Por um momento, o sentimento parecia ser dele, até que viu um lobo trotando pela região. Ele grunhiu em direção ao cão, lutando para retomar controle de sua própria boca e livrar-se da consciência invasora do animal.
Ele viu Sejuani ajudando seus jurados a construir uma das tendas.
Udyr sorriu, orgulhoso. Essa era a maneira dela. Não importava qual fosse o trabalho, ela sempre liderava à frente de todos. Levantar as tendas de couro de mamute sobre a terra empapada era um fardo e tanto. Sejuani, enquanto fincava uma enorme presa pontuda no chão, caiu sobre um dos joelhos. Os guerreiros jurados de sangue ao seu redor lutavam contra a chuva gelada, reforçando os mesmos xingamentos que ela proferia.
Ao vê-la recompondo a postura, Udyr ficou mais uma vez admirado com o quão forte e audaciosa ela havia se tornado. Ele jamais teria imaginado que ela seria mais do que a garota magricela que ele havia conhecido algumas estações atrás. Ou talvez não quisesse ter imaginado. Na ocasião, ela precisava desesperadamente de sua orientação. Mas, talvez em alguns poucos anos, Udyr se preocuparia qem não ser mais que um estorvo para ela.
"O clima encerrou essa discussão, Udyr", ela gritou do outro lado do dilúvio.
"A tribo Vargkin está a alguns dias a oeste daqui", começou ele. "Poderíamos evitar de cruzar o rio, surpreendê-los e—", a consciência de uma dúzia de cavalos próximos preencheu a cabeça de Udyr. Ele sentiu os músculos congelados de cada cavalo tensionando conforme tremiam de frio. Ele virou-se para o cavalo mais próximo e gritou: "Quieto! Não é hora de comer!"
Do outro lado, os jurados de sangue de Sejuani trocaram olhares nervosos. Ela lhes deu um olhar de advertência e eles voltaram imediatamente ao trabalho. Nem mesmo eles tinham o direito de questionar a esquisitice de seu xamã.
Escondendo as mãos atrás das costas, Udyr gentilmente apanhou um pequeno espinho feito de prata de uma bolsa oculta. Ele empurrou a ponta metálica contra a carne da palma de sua mão. Não era nada comparado com o alívio da meditação, mas a dor do metal clareou sua mente, permitindo concentrar-se em falar como um humano.
"Os Vargkin estão a seis dias de marcha", disse ele em um resfôlego, "não há muros cercando seus vilarejos."
Sejuani deixou que os olhos dele se acalmassem antes de responder.
"Não temos tempo, Udyr." Sejuani apontou para as cabanas sendo erguidas à sua volta. "Devemos tomar aquela cidade do outro lado do rio ou congelaremos!" Ela então gesticulou para alguns de seus guerreiros próximos mais velhos. "A maioria dos Dentes de Pedra deixa de comer para alimentar os seus filhos. Ontem eu ajudei Orgaii a enterrar a própria filha." Os lábios de Sejuani, roxos devido ao frio, se apertaram com amargor. "A criança tinha dois verões, mas era pequena e frágil como se estivesse na primeira primavera." Ela exalou e virou o olhar antes de continuar. "Eu não serei responsável por outra criança crescendo sem forças para sobreviver ao frio."
"Então ataque agora", disse Udyr, apontando em direção à cidade distante do outro lado do rio. "Confie em seus machados e músculos. Garras e dentes. Na velha maneira."
"A velha maneira é usar os melhores guerreiros", interrompeu ela. "Que outro clã ou tribo que conheço seria mais forte que os Ursine? Quantos de nós morreriam atravessando o rio sem a ajuda deles? Eu não vou assistir meu exército definhando para a fome, não depois de prometer força e vitória ao meu povo." Ela aprumou o ombro de Udyr. "Eu sei que você tem um bom motivo para temer o que eles—"
"O exército de Ashe é o que eu temo", opôs-se Udyr. "Novos clãs ajoelham-se perante a flâmula de sua rival todos os dias. A cada lua, os avarosianos absorvem tribos inteiras. Você diz que quer fortalecer a Garra do Inverno? Se trabalharmos com os Ursine… Não haverá servos. Nenhum guerreiro renascerá como membro do clã. Os Perdidos não cessarão até que matem tudo o que vive naquela cidade."
"Nosso nome é Garra do Inverno. Eles são como nós." Ela continuou sua explicação. "Eu comecei essa guerra e nós paramos quando eu—"
"Os Ursine não obedecem!" Mais do que a dor da prata que ele segurava, foi a certeza de Udyr que finalmente clareou sua mente. Sua voz se acalmou. "A sede de sangue deles se espalha como uma doença. Ela nos consumirá."
"Eu dei valor aos seus conselhos por toda a minha vida", disse Sejuani enquanto considerava suas palavras, "mas devemos tomar aquela cidade amanhã”, concluiu ela.
"Você já superou situações piores do que essa." Udyr perdeu o fio do pensamento ao que a consciência de javalis, cavalos, lobos, homens e elnüks fluíram por seu corpo. Ele resistiu, sabendo que essa seria sua última chance de fazê-la mudar de ideia.
"Sejuani", disse ele, finalmente, "Kalkia tinha muitas falhas. Ela era propensa a se comprometer, a enxergar derrotas rápido demais. Eu sei o quanto sua mãe falhou com você. Mas foi sua avó a verdadeira covarde de sua tribo, com medo até de parecer fraca. Com medo de—"
"Não se atreva a difamar Hejian", advertiu ela.
"Até mesmo Kalkia foi esperta o suficiente para evitar os erros de sua avó." Conforme falava, Udyr percebeu que havia passado de seus limites.
"Foi um erro de Hejian afastar-me de minha mãe?" Os olhos de Sejuani brilhavam de raiva. "Teria sido melhor se eu me tornasse uma vaca sulista, igual à minha mãe? Deveria eu ter me acomodado em um trono como ela o fez? De pernas abertas e a barriga cheia de cerveja? Inútil em qualquer batalha, indigna de seu mandato." As palavras saíam de Sejuani com frieza. "O único erro de minha avó foi tolerar o mandato de minha mãe."
"Hejian criou você para as próprias ambições dela."
"E eu a honro por isso."Qualquer proximidade e deferência que Sejuani pudesse ter mostrado a Udyr havia desaparecido. "Eu vou chamar Os Perdidos. Você pode me ajudar a negociar com os Ursine ou pode apodrecer nessa tempestade."
As esperanças de Udyr afundaram. "Então devo deixá-los", disse ele, admitindo a derrota. "O Lorde da Caça não ficaria feliz em me ver." E Udyr também não desejava uma reunião tão infeliz.
O semblante de Sejuani se transformou, suavizando antes que ela desse um sorriso astuto.
"Não", ela sorriu. "É exatamente por isso que preciso de você comigo, velho amigo."
Sobre ele, as folhas da árvore ecoante tinham cor de sangue. Enquanto via uma folha escarlate cair, Udyr percebeu o quão erroneamente ele entendia a cor vermelha. Em sua terra natal, ele somente havia visto esse tom espalhado contra a neve branca. Em Freljord, vermelho era a cor da violência. Em Freljord, vermelho era a cor da morte se aproximando. Mas, na verdade, essa era a cor da vida. Enquanto vivesse, cada humano e criatura a carregava consigo.
Udyr abriu os olhos.
A luz de sua vela de meditação havia feito uma marcação vermelha em sua visão. A chuva castigava as chamas fracas de seu acampamento. O vento balançava as paredes frágeis de couro de sua toca, prometendo derrubá-las antes que a noite terminasse. Na terra ao seu redor, um fio fino de água congelante fluía entre as peles no chão da cabana. Ele não estava sentado com monges no topo de uma colina nas terras estrangeiras de Ionia; estava na beirada do acampamento de Sejuani.
Esse é o meu lar, pensou ele, com um orgulho amargo.
Já havia semanas que Udyr não conseguia meditar direito, mas não havia tempo para pensar nisso. Enquanto o seu arredor voltava a seu foco, também voltavam as vozes.
A inescapável cacofonia tirou o ar do xamã. Os pensamentos externos de elnüks, drüvasks e cavalos próximos inundaram sua consciência com sentimentos que não eram dele — uma tormenta sonora que somente ele e os mais poderosos andarilhos espirituais podiam ouvir, e que nunca se aquietava. As emoções dos guerreiros vieram em seguida. Feras, iguais a quaisquer outras. Com mil pensamentos espalhados: raiva, medo, amargor, frio —
Udyr mal podia ouvir a si mesmo gritando. Tudo o que conseguiu foi sentir a aspereza em sua garganta. As vozes não iam embora; elas nunca iam embora. Ele abriu com força a sua bolsa em busca do espinho de prata. O metal queimou em seus dedos quando Udyr o encontrou. Ele o fincou em sua palma uma vez, e outra, e mais outra. O choque do metal aumentava a dor em milhares de vezes, mas, para acalmar as vozes, ele faria qualquer coisa. Qualquer coisa.
Sejuani calculava quanto dos suprimentos do exército ela estava arriscando em uma tentativa de contatar os Ursine. Fogueiras gigantescas rugiam com chamas que chegavam à altura de três homens. Ao redor delas estava o exército de Sejuani, faminto e com frio, observando o fogo com exaustão e incerteza. Madeira seca era uma comodidade que determinava a vida ou a morte nesse clima. E não havia garantia de que Os Perdidos sequer viriam.
A lenha das fogueiras havia sido organizada para corresponder aos triângulos entrelaçados do padrão de um nó da morte. Empilhadas uma em cima da outra, as madeiras formavam uma série de torres flamejantes. Ao redor das fogueiras, estacas enormes e antigas de ferro foram arrumadas. Próximas a cada estaca havia um amontoado de armas e ossos forjados com os símbolos dos Ursine, como gravetos em uma fogueira. Tudo estava pronto. Os guerreiros se preparando para canalizar o juramento precisavam apenas da Bênção Vermelha para iniciar o ritual.
Ela acenou com a cabeça para que o acólito do espírito do urso iniciasse. Ele levantou uma grande vasilha de madeira sobre os declamadores de Sejuani e derramou. O sangue de urso os cobriu em fios grudentos e coagulados, prendendo-se ao peito e à silhueta dos homens. Cada um deles apanhou o totem de garra de urso e o arrastou contra o peito, grunhindo de dor conforme a pele se abria.
O último declamador, uma garota de apenas dez verões, tremia conforme o acólito do espírito do urso prendia o xale tradicional de penas de corvos ao redor de seu pescoço, como uma coleira. Ela então se juntou ao coral de guerreiros circundando a fogueira central. Seus olhos rolavam para cima conforme ela soltava um ruído sustentado de sua garganta, como o vento uivando em uma tempestade. Então, os outros declamadores começaram. Cada um deles sobrepondo o anterior, diversos tons ao mesmo tempo, criando um hino inatural e gutural, que harmonizava com o próprio rugido do fogo. O som trouxe medo ao estômago de Sejuani, como se fosse uma fome insaciável.
"Tragam Udyr", ordenou ela a um par de jurados de sangue próximos. Hipnotizados pelo fogo, eles acenaram sem convicção, incapazes até de desviar o olhar da cerimônia. "Encontrem nosso xamã!", gritou ela.
Sua voz os tirou do transe, enviando os guardas em marcha pela escuridão, fora do alcance da luz da fogueira.
Ela caminhou da fogueira em direção a Bristle, sua montaria. Sejuani sabia que, independente de qualquer incerteza que sentisse, seu povo precisava saber que ela estava pronta para liderá-los em combate.
Ela escalou a sela sobre o dorso da montaria gigante: um enorme drüvask parecido com um javali. Seus ombros tinham duas vezes o tamanho dela e eram mais pesados que doze homens. Quando ele bufou, inquieto, ela não precisou do treinamento do grande xamã para saber o que ele sentia.O gelo quebrou sob suas garras quando a ansiedade dela ressoou com a de seu corcel em seus laços de alma. Ela estava arriscando algo mais do que apenas os suprimentos de seu exército.
Acima de Sejuani, as fagulhas brilhantes flutuavam em direção ao céu. Pequenos alfinetes de luz bruxuleante dançavam em ascensão, apontando para a tempestade que se aproximava. Um relâmpago distante piscou, iluminando brevemente a muralha de nuvens ferozes que se aprumavam em direção a ela. Diante deste gigantesco turbilhão, ela se sentia tão pequena quanto uma criança.
O primeiro relâmpago golpeou uma das estacas de ferro com um grande estalo. Sejuani inclinou-se para a frente em sua sela e passou os dedos pela pelagem escura e encaracolada de Bristle. Para um cavalo, ou outra montaria menos importante, Sejuani teria mentido e dito algo para acalmar. Mas, em vez disso, ela sussurrou: "Eu também não estou gostando. Mas agora tudo depende do grande xamã…"
A manhã nunca veio.
Nuvens escuras revirando-se bloqueavam o retorno do sol.
Udyr chacoalhava de frio. As chuvas haviam congelado durante a noite. O gelo em suas calças resistia a cada movimento. Sua mente se contorcia e vagava incontrolavelmente. Criaturas demais e indivíduos demais o rodeavam, e o clamor de suas penúrias urrava em sua mente.
Sejuani havia organizado suas tropas na formação de chifre duplo à beira do bosque que perfilava a margem do rio. Os acampamentos e guerreiros termestres estavam na colina logo atrás das tropas da linha de frente. À espera da chegada da tribo Ursine, todos sob seu comando já tinham as armas desembainhadas e prontas. Guerreiros ensanguentados batiam em seus escudos. Tambores ecoavam.
Essa era a maneira de Freljord. Você primeiro deve provar que não é um inimigo antes que cada lado guarde suas armas.
Minúsculas fagulhas de eletricidade estática começaram a crepitar pela armadura, espadas e machados da Garra do Inverno. Udyr assistia conforme os guerreiros da tribo reagiam a esse fenômeno estranho, curvando-se e pulando com suas armas. Ele podia sentir o medo deles.
À frente de seu exército, Sejuani arremessou a própria capa com exuberância. Sem dúvida para lembrar sua tribo de que a mãe de guerra deles era uma verdadeira Glacinata. A batalha era o único calor de que ela precisava; gelo mágico era parte de seu sangue. O exército comemorou.
Udyr a seguiu até os limites da floresta. As linhas de seu rosto esticadas, transformadas. Presas se formavam, crescendo e depois retorcendo para uma aproximação de suas próprias feições. Tufos de cabelo se formavam e cascateavam por sua pele, cobrindo-o de pelagem antes de reverter como ondas para dentro, reagindo a uma maré desconhecida. Ele grunhia, balbuciava e salivava. De repente, seus olhos se arregalaram.
"Eles chegaram."
Um silêncio pairou sobre tudo.
O primeiro dos Ursine deslizou por entre as árvores da floresta negra sem fazer um ruído sequer — selvagens, com sua pele manchada de sangue marrom. Seus cabelos cobertos de sujeira. Alguns estavam nus, outros vestiam peles de urso ou restos puídos de roupas.
Em seguida vieram as feras, a maioria delas sendo ursos, de vários tamanhos e cores. Algumas raças eram conhecidas por Udyr; outras, ele nunca havia visto antes. Eles eram andarilhos espirituais presos na forma de ursos impiedosos. Humanos que haviam se esquecido de que eram humanos.
Em seguida, vieram os monstros.
Amálgamas esquisitas de ursos e outras criaturas, coisas de lendas, sonhos e folclore. Elas também já haviam sido humanas, outrora; mas, agora, tão consumidas pelo verdadeiro espírito, elas haviam se tornado em algo diferente de animais normais. A maior delas, uma enorme coisa quase urso, arrastava-se da direção da floresta — no lugar de sua cabeça, o crânio malformado de um alce repousava em uma crina de penas negras. Os olhos brilhavam com fogo azul; ela abriu a boca para revelar o rosto de uma criança dentro de sua mandíbula. Em seguida, a criança também abriu a boca, cuspindo um líquido fétido e rançoso. Outros pesadelos a seguiram do bosque: coxeando, engatinhando e caminhando sem firmeza.
Os Ursine se organizaram em uma linha de combate irregular frente ao exército de Sejuani. Não fizeram qualquer gesto para atacar, não disseram uma só palavra. Simplesmente aguardaram.
A respiração ofegante de Udyr se acalmou, sua tremulação nervosa tornou-se um balanço hipnótico. A dor em suas mãos se dissolveu. Ele reconheceu algumas das almas no campo distante: pupilos, mestres e ex-declamadores. Xamãs do clã que conheceu em banquetes, guerreiros que conheceu em batalhas. Pouco de suas consciências ainda restava. A maioria já se esquecera que um dia fora humana. Alguns já haviam moldado suas almas na emoção bruta e singular do espírito impiedoso do urso, uma confiança incontrolada quase cruzando o limiar da fúria.
Um homem caminhou do meio das árvores, vestindo apenas um grande capuz de penas de corvo e uma capa de couro de urso. O Lorde da Caça.
"Sou um Ursine. E venho trazer a palavra de Volibear", anunciou ele.
Udyr lembrou-se dele, de anos atrás. Naquela época ele se chamava Najak, um garoto problemático e andarilho espiritual sem treino, mas com muito potencial. O primeiro pupilo de Udyr, agora reduzido à voz dos Ursine. Mesmo buscando por ele, puxando a magia ao redor dele, Udyr não encontrou quase nenhum som vindo do espírito ou da mente de Najak. O garoto havia desaparecido.
Como falhei tanto com você, pensou Udyr, lembrando-se tarde demais que Najak podia ouvir sua mente tão claramente quanto palavras gritadas.
"Sua verdadeira falha é a covardia", respondeu, ríspido, o Lorde da Caça ao pensamento de Udyr. "Você tortura a si mesmo tentando controlar seu dom. Negando seu verdadeiro poder." O vento uivou brevemente através das árvores cobertas de gelo atrás dele, soando como sinos fantasmagóricos. "Por que você nos chamou, Garra do Inverno?"
"Eu peço a força dos Ursine", entoou Sejuani. "Peço que lutem ao lado de meu exército, Lorde da Caça."
O jovem andarilho espiritual virou sua cabeça de Udyr para Sejuani sem mover seus olhos sem vida. "Você pede incorretamente. Eu nada sou além da voz de Volibear."
"Como seu agente, levarei seu juramento como—"
"Eu não posso falar por ele. Sou apenas seu instrumento", disse o Lorde da Caça interrompendo Sejuani. Seu olhar parecia atravessá-la. "Nosso senhor caminha conosco."
Udyr sentiu seu poder antes que aparecesse. As vozes, os espíritos em sua mente dos guerreiros ao seu redor, que por tanto o atormentavam… começaram a desanuviar. Até mesmo a de Sejuani, que estava a seu lado. O tilintar de sua impaciência incômoda havia se dissipado. Volibear estava aqui.
Na floresta atrás de Najak, as grandes árvores de folhas negras estalavam e balançavam. Mais alto que um mamute, o próprio caminhou para fora da mata. Paredes de músculo, seus membros maiores que um homem, faziam a fera avançar. Sua armadura antiga e quebrada, feita de placas de metal escuras, mostrava crostas de sangue e restos mortais de centenas de batalhas. Armas quebradas, enferrujadas pelo tempo, sobressaíam de suas costas e ombros. Metade de seu rosto já não tinha mais carne, mostrando apenas ossos, dentes e chifres oleosos. De sua boca pingava um sangue inatural e negro. Seus quatro olhos, inestimavelmente antigos, sobrenaturais e cruéis, observavam Sejuani e Udyr.
Conforme o avatar do espírito do urso se aproximava, era como se estivessem na calmaria do centro da tempestade. A concentração de Udyr tornou-se ímpar. Não havia sons em sua cabeça. Nenhum animal. Nenhum sentimento. Até mesmo seus próprios pensamentos não passavam de sussurros. Ele só sentia Volibear. Seu silêncio era incomparável a qualquer humano ou animal. A consciência de Volibear desfazia tudo com sua pureza.
Apesar de o exército de Sejuani superar o dos Ursine em cem para um, seus guerreiros deram um passo para trás conforme Volibear se aproximava. Imensos mamutes de guerra, veteranos de incontáveis batalhas contra guerreiros, trolls e vastayas, tremiam de medo.
Sejuani suspirou perante a criatura amedrontadora diante dela. Ela não havia considerado a possibilidade de que o avatar do espírito do urso responderia pessoalmente à sua invocação. Seja lá qual fosse o valor oferecido pelos Perdidos, o seu mestre valia mil vezes mais.
Ela robusteceu-se em sua sela e manteve sua posição firme contra o avanço vagaroso de Volibear. Em vez de medo, o que brilhou em seu rosto foi a ambição.
Udyr lutava contra o silêncio, tentando falar; tentando se lembrar das histórias de sua infância. Algumas diziam que até mesmo Volibear havia sido humano. Um grande xamã e andarilho espiritual que rendeu-se ao espírito do urso tão completamente que o espírito pôde se manifestar através dele. Contudo, ao olhar as dimensões desse monstro, ele duvidava que essa coisa um dia poderia ter sido um homem. Quando Volibear parou diante de Sejuani, um relâmpago se espatifou contra suas costas.
A pergunta de Volibear inundou a mente de Udyr. Tomou-o completamente. Ele sentiu como se as palavras estivessem explodindo de seus olhos, rasgando a ponta de seus dedos.
"Que batalha é digna de nós, filha de guerra?"
A voz reverberou de cada Ursine e andarilho espiritual naquele campo.
Sejuani assistia enquanto os olhos do Lorde da Caça rolavam para cima, tornando-se poças negras antes que sua cabeça caísse para trás. Agora o singelo homem falava com a voz de uma avalanche. Como se uma tempestade de trovões tivesse tomado controle de sua garganta e a forma dessas palavras; mas o que realmente surpreendeu a mãe de guerra foi ouvir Udyr sussurrando a mesma pergunta.
Recuperando-se rapidamente, Sejuani sorriu e respondeu com uma voz que ambos os exércitos puderam ouvir. "Vou queimar as fazendas do sul. Vou caçar seus filhos por diversão. Vou aplainar seus muros e casas de pedra para que nada se oponha contra nós de novo." Ela apontou em direção ao sul. "Tudo o que a neve toca será nosso. Meu nome trará medo e nossa tribo reinará para sempre."
Por um momento, somente o som da capa de Udyr balançando no vento seguiu a proclamação dela. Acima de Sejuani, as nuvens negras circulavam como uma tormenta.
"Peça por nossa força", disse a voz.
Com cada fibra de sua vontade, Udyr buscou o interior de sua bolsa. Ele puxou o espinho de prata; o calor frio do metal adormeceu seu braço. Se ele pudesse falar antes de Sejuani fechar o acordo… Se ele pudesse fazer palavras humanas saírem de sua boca… Ele tinha tempo…
Não era tarde demais.
"Eu peço sua força", respondeu Sejuani, antes que seu antigo mentor conseguisse dar um passo à frente. Ainda assim, trêmulo e com as pernas rígidas, ele se colocou aos tropeços entre ela e o grande espírito do urso.
Udyr enterrou o espinho de prata na mão, sentindo nada conforme ele a atravessava. Não havia dor, nem mesmo a energia do metal. Ele abriu a boca para falar, mas faltaram-lhe palavras. Em vez disso, a consciência de Volibear o sacudiu, colocando-o de joelhos.
"Quem você oferece como sacrifício?", Udyr e o Lorde da Caça falaram com a voz do espírito.
Ele fechou os olhos e imaginou a colina ioniana, as folhas vermelhas caindo ao seu redor. Aquela lembrança de aprender a meditar, de aprender a controlar seus poderes, parecia tão vaga agora. Uma terra distante que ele nunca pôde chamar de lar e não veria novamente. Então, Udyr lembrou-se de seu retorno a Freljord, conhecendo a jovem Sejuani e os anos durante os quais a viu crescer e tornar-se mãe de guerra sob sua tutela.
De fora de seu corpo, Udyr ouviu sua voz estilhaçar de tanto esforço. "Ela não fará nenhum juramento a você, espírito do urso." Ele engoliu conforme empurrava a si mesmo na direção da criatura monstruosa. "Oferecemos apenas a guerra e seus mortos."
Volibear urrou em fúria. A força de seu rugido empurrou Udyr para trás, na direção de Sejuani, conforme o feitiço da fera se quebrava.
Sejuani já havia caçado serpentes marinhas de gelo sozinha. Já havia amarrado seu cabelo em um nó da morte antes da batalha inúmeras vezes no passado, jurando tantas vezes a vitória ou a morte. Já havia avançado em meio à escuridão total para lutar contra trolls completamente às cegas. Mas no momento em que o feitiço de Volibear se quebrou, e ela olhou para cima e viu a coisa monstruosa pairando sobre si, foi quando ela viu seu terror verdadeiro. Seu pelo arrepiado. Relâmpagos saindo de dentro de sua própria carne. Suas cicatrizes brilhantes. A eletricidade que jorrava de sua boca, como se estivesse para explodir. E Sejuani sentiu o medo mais intenso que havia conhecido até então; ela quase havia jurado a si mesma e seu povo para os Ursine.
Esse era o verdadeiro poder de Volibear.
Ela olhou para seu antigo mentor, estupefata. De alguma forma ele havia encontrado forças para se colocar contra o poder do monstro.
"Você teme nossa guerra, espírito do grande urso?!", berrou Udyr na direção dele.
A criatura massiva urrou novamente, ficando cada vez menos parecida com um urso — sua carne parecia se desprender: músculos, pele e carne flutuavam distantes, conectadas apenas pela eletricidade incessante que crepitava dentro dele. Volibear moveu-se para atacar. Antes que pudesse golpear, Sejuani foi em sua direção, bloqueando seu caminho em direção a Udyr.
"Você lutará ao nosso lado, urso das tormentas e dos ermos?", berrou novamente Udyr. "Ou você teme nossa guerra?"
Após um longo momento, o monstro respondeu.
"Não tememos nada."
Udyr caminhou pelos portões destruídos da cidade. Com o que havia restado da cidade ribanceira, não haveria qualquer lareira acesa para afastar o frio da noite. As estruturas à sua volta haviam sido reduzidas a molduras carbonizadas. Somente madeira em brasa e chaminés de pedra existiam sobre as pilhas pontudas de destroços.
Conforme Udyr se aproximava do centro da cidade, seus passos deixavam uma trilha cinza na rua coberta de fuligem. Muros de fumaça negra oscilavam ao seu redor, obscurecendo as ruas e os edifícios demolidos. Uma das nuvens escuras se afastou por um momento, revelando uma dúzia de guerreiros da Garra do Inverno. Eles haviam formado uma fileira em volta de uma torre de guarda em chamas, rodeando os poucos sobreviventes e atirando-os no fogo. Os guardas que restavam da cidade buscavam desesperadamente e impotentes por uma rota de fuga, apenas para encontrarem o golpe fatal de machados.
Próximo a eles, um Ursine dilacerava os restos de um vendedor. Ele virou seu rosto bestial e olhou para Udyr. Coágulos de sangue cobriam seu pelo enquanto ele inconsequentemente fincava um par de machados no cadáver frio do homem. Sem parar, o Ursine puxou um rugido alto e os guerreiros próximos fecharam o cerco nos guardas restantes, impiedosamente empurrando-os na direção do fogo.
Esses foram os primeiros sobreviventes que Udyr havia visto. Os Ursine foram os primeiros a esmagar as defesas da cidade. As forças de Sejuani vieram em seguida, mas com uma selvageria quase comparável a dos Perdidos. Até mesmo agora, Udyr podia sentir a certeza cruel e inquestionável do espírito do urso se esgueirando através dos pensamentos de cada criatura à sua volta. O poder dos Ursine estava crescendo.
Ele escalou os destroços de uma escadaria em direção a uma praça em ruínas. Rodeado por altos prédios de pedra, ele encontrou o monstro à sua espera. Sozinho e no meio da cidade, o avatar do espírito do urso empalava cadáveres em estacas organizadas em um padrão irreconhecível. Galhos e raízes pretos cresciam dos corpos fincados em lanças à volta da criatura, tal como vermes lentamente se esgueirando para fora da terra. A carne e a pelagem no rosto de Volibear havia se recuperado; seus músculos pareciam mais grossos e fortes do que antes.
Os olhos de Volibear se viraram para Udyr assim que o xamã se aproximou. Por todo o semblante da criatura haviam aparecido novos olhos, cada um tão escuro e frio quanto os de uma aranha. Quem sabe ele havia farejado a magia estrangeira no xamã da Garra do Inverno e agora o julgava digno de uma examinação. De alguma forma, Udyr soube que, dessa vez, era só com ele que a fera falava.
"Eu renascerei. Você não tem como impedir que isso aconteça, filho de homem", disse a criatura.
Udyr removeu sua capa. Em seguida, preparado por sua meditação noturna, ele caminhou por todas as suas formas: a Águia Imortal, o Lince Astuto, o Javali Férrico e uma outra dúzia de espíritos bestiais. Ele pausou quando assumiu o aspecto do espírito do urso. Com controle impecável, ele equiparou-se à forma da fera gigante que o cobria. Então, por fim, Udyr mudou-se de urso para seu inimigo jurado, o espírito do fogo, da forja e do metal — o Carneiro Grandioso.
Udyr não tinha medo da luta que inevitavelmente travaria com essa criatura. Ele não tinha medo de nada. Sua mente estava clara. E dentro dessa mesma certeza… ele sabia que esses sinais eram ruins. Volibear o consumiria tão prontamente quanto consumiria Sejuani. Mas sua determinação não fraquejou. Ele havia feito um juramento de proteger Sejuani, assim como um pai o faria. A qualquer custo.
"Você não a terá", cuspiu Udyr.
O silêncio foi a única resposta que a fera deu, virando-lhe as costas para continuar com a tarefa horripilante.
domingo, 3 de junho de 2018
CrossFire: Legends é a versão para Android e iOS do jogo de tiro gratuito, que faz sucesso nos computadores. O game chegou ao Brasil com direito a servidores dedicados, o tradicional modo PVP e até mesmo uma opção Battle Royale, no melhor estilo PlayerUnknown's Battlegrounds e Fortnite. O título foi lançado pela Tencent Games, responsável também por Arena of Valor e PUBG Mobile.
Legends conta com vários mapas e modelos de armas com skins e características diferentes - conteúdo que pode ser desbloqueado. Já os soldados têm dezenas de opções de roupas e acessórios, encontrados em pacotes de itens surpresa ou na loja.
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CrossFire: Legends popular game FPS ganha versão para celulares..
O modo Battle Royale tem suporte para até 120 jogadores simultâneos, que devem se enfrentar em um vasto mapa com o objetivo de ser o último sobrevivente. Esconde-Esconde, Mutação, Chefe do Mundo e PVP 5x5 são as outras opções de modalidade.
Smartphones mais poderosos podem tirar vantagem dos belos gráficos em alta definição. Entretanto, os desenvolvedores prometem um game completamente otimizado, que pode ser rodado sem problemas até mesmo em aparelhos mais antigos e limitados, com 1GB de RAM.
segunda-feira, 21 de maio de 2018
Henrique original
saiu nova musica de Henrique original confira la e deixe seu like
e seus comentários já ajuda,obrigado<3
https://www.youtube.com/watch?v=JjcVXPlwgss
para conferir clique aqui:https://www.youtube.com/watch?v=JjcVXPlwgss
PlayStation 4
PlayStation 4
"PS4" redirects here. For other uses, see PS4 (disambiguation).
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The original PlayStation 4 console with DualShock 4 controller
| |
Also known as | PS4 |
---|---|
Developer | Sony Interactive Entertainment |
Manufacturer | Sony,[1] Foxconn[2] |
Product family | PlayStation |
Type | Home video game console |
Generation | Eighth generation |
Release date | |
Introductory price | US$399.99, €399.99, £349.99 |
Units sold | 73.6 million (as of December 31, 2017)[5] |
Units shipped | 79.0 million (as of March 31, 2018)[6] |
Media | Blu-ray Disc, DVD |
Operating system | PlayStation 4 system software |
CPU | Semi-custom 8-core AMD x86-64Jaguar 1.6 GHz CPU (integrated intoAPU)[7] Secondary low power processor (for background tasks)[8] |
Memory | 8 GB GDDR5 (unified) 256 MB DDR3 RAM (for background tasks)[8] |
Storage | Hard drive, 500 GB, 1 TB (user upgradeable, supports SSD) |
Display | HDMI (480p, 720p, 1080i, 1080p, and 4K for pictures and videos only)[9][10] |
Graphics | Semi-custom AMD GCN Radeon(integrated into APU) |
Controller input | DualShock 4, PlayStation Move, PlayStation Vita |
Camera | PlayStation Camera |
Connectivity | 802.11 b/g/n (Slim and Pro: a/b/g/n/ac) Wireless, Bluetooth 2.1 (Slim and Pro: 4.0), USB 3.0 (Slim and Pro: 3.1), Ethernet 10/100/1000 |
Online services | PlayStation Network |
Backward compatibility | no; titles available through PlayStation Now cloud-based emulation and PS2 emulation |
Predecessor | PlayStation 3 |
Website | playstation |
PlayStation 4 (PS4) is an eighth-generation home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 during a press conference on February 20, 2013, it was launched on November 15 in North America, November 29 in Europe, South America and Australia; and February 22, 2014, in Japan. It competes with Nintendo's Wii U and Switch, and Microsoft's Xbox One.
Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit (APU) built upon the x86-64architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices ("Remote Play"), the ability to stream gameplay online or to friends, with them controlling gameplay remotely ("Share Play"). The console's controller was also redesigned and improved over the PlayStation 3, with improved buttons and analog sticks, and an integrated touchpad among other changes. The console also supports HDR10 High-dynamic-range video and playback of 4K multimedia.
The PlayStation 4 was released to acclaim, with critics praising Sony for acknowledging its consumers' needs, embrace of independent game development, and for not imposing the restrictive digital rights management schemes that Microsoft had previously announced for Xbox One prior to its release. Critics and third-party studios also praised the capabilities of the PlayStation 4 in comparison to its competitors; developers described the performance difference between the console and Xbox One as being "significant" and "obvious".[11] Heightened demand also helped Sony top global console sales. By the end of 2017, 74 million PlayStation 4 consoles had been sold worldwide.[12]
On September 7, 2016, Sony unveiled PlayStation 4 Pro, a high-end version of the console with an upgraded GPU and higher CPU clock rate to support 4K gameplay on supported titles. The company also released a variant of the original model with a smaller form factor, and the release of a patch to add HDR support to all existing consoles.
Contents
[hide]History
According to lead architect Mark Cerny, development of Sony's fourth video game console began as early as 2008.[13] Less than two years earlier, the PlayStation 3 had launched after months of delays due to issues with production.[14] The delay placed Sony almost a year behind Microsoft's Xbox 360, which was already approaching unit sales of 10 million by the time the PS3 launched.[14]PlayStation Europe CEO Jim Ryan said Sony wanted to avoid repeating the same mistake with PS3's successor.[15]
In designing the system, Sony worked with software developer Bungie, who offered their input on the controller and how to make it better for shooting games.[16] In 2012, Sony began shipping development kits to game developers, consisting of a modified PC running the AMD Accelerated Processing Unit chipset.[17] These development kits were known as "Orbis".[18]
In early 2013, Sony announced that an event known as PlayStation Meeting 2013 would be held in New York City, U.S., on February 20, 2013, to cover the "future of PlayStation".[19][20]Sony officially announced the PlayStation 4 at the event.[21][22] It revealed details about the console's hardware and discussed some of the new features it will introduce.[21][23] Sony also showed off real-time footage of games in development, as well as some technical demonstrations.[24][25] The design of the console was unveiled in June at the Electronic Entertainment Expo 2013, and the initial recommended retail prices of $399 (NA), €399 (Europe), and £349 (UK) given.[26][27]
The company revealed release dates for North America, Central America, South America, Europe, and Australia, as well as final pieces of information, at a Gamescom press event in Cologne, Germany, on August 20, 2013. The console was released on November 15, 2013, in the United States and Canada, followed by further releases on November 29, 2013.[3] By the end of 2013, the PS4 was launched in more European, Asian and South American countries[28][29] The PS4 released in Japan at ¥39,980 on February 22, 2014.[30]
Sony finalized a deal with the Chinese government in May 2014 to sell its products in mainland China, and the PS4 will be the first product to be released. Kazuo Hirai, chief executive officer of Sony, said in May: "The Chinese market, just given the size of it, is obviously potentially a very large market for video game products ... I think that we will be able to replicate the kind of success we have had with PS4 in other parts of the world in China."[31]
In September 2015, Sony reduced the price of the PS4 in Japan to ¥34,980,[32] with similar price drops in other Southeast Asian markets.[33] The first official sub £300 PS4 bundle was the £299.99 "Uncharted Nathan Drake Collection 500GB", released in the UK on October 9, 2015; a 1TB £329.99 version was offered at the same time.[34] On October 9, 2015, the first official price cut of the PS4 in North America was announced: a reduction of $50 to $349.99 (US) and by $20 to $429.99 (Canada).[35][36][37] An official price cut in Europe followed in late October 2015, reduced to €349.99/£299.99.[38]
On June 10, 2016, Sony confirmed that a hardware revision of the PlayStation 4, rumored to be codenamed "Neo", was under development. The new revision is a higher-end model that is meant to support gameplay in 4K. The new model will be sold alongside the existing model, and all existing software will be compatible between the two models.[39] Layden stated that Sony has no plans to "bifurcate the market", only that gamers playing on the Neo will "have the same experience, but one will be delivered at a higher resolution, with an enhanced graphical experience, but everything else is going to be exactly as you'd expect".[40] The high-end console was publicly revealed on September 7, 2016 as PlayStation 4 Pro.[41] At the same time, Sony unveiled an updated version of the original PS4 model with a smaller form factor.[42]
Hardware
The technology in the PlayStation 4 is similar to the hardware found in modern personal computers.[43] This familiarity is designed to make it easier and less expensive for game studios to develop games for the PS4.[44][45]
Technical specifications
Main article: PlayStation 4 technical specifications
"[We] have not built an APU quite like that for anyone else in the market. It is by far the most powerful APU we have built to date".
— John Taylor, AMD[46]
The PlayStation 4 uses an Accelerated Processing Unit (APU) developed by AMD in cooperation with Sony. It combines a central processing unit (CPU) and graphics processing unit (GPU), as well as other components such as a memory controller and video decoder.[47] The CPU consists of two quad-core Jaguar modules totaling 8 x86-64 cores.[47][48] The GPU consists of 18 compute units to produce a theoretical peak performance of 1.84 TFLOPS.[25] The system's GDDR5 memory is capable of running at a maximum clock frequency of 2.75 GHz (5500 MT/s) and has a maximum memory bandwidth of 176 GB/s.[25][49][50] The console contains 8 GB of GDDR5memory,[25][51] 16 times the amount of RAM found in the PS3 and is expected to give the console considerable longevity.[43][52] It also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay.[53][54] These tasks can be handled seamlessly in the background during gameplay or while the system is in sleep mode.[55] The console also contains an audio module, which can support in-game chat as well as "a very large number" of audio streams for use in-game.[56] All PlayStation 4 models support high dynamic range (HDR) color profiles.[57]
Its read-only optical drive is capable of reading Blu-ray Discs at speeds of up to three times that of its predecessor.[52][58] The console features a hardware on-the-fly decompression module boosting optical disc reading speed and buffer unread data when a game is not actively accessing the optical drive.[56] The original PS4 model can output in 4K and play multimedia in the format, but does not play games in 4K.[59][60] The console includes a 500 gigabyte hard drive for additional storage,[61] which can be upgraded by the user.[62] System Software 4.50, which was released on March 9, 2017,[63] enabled the use of external USB hard drives up to 8 TB for additional storage.[64]
The PlayStation 4 features Wi-Fi and Ethernet connectivity, Bluetooth, and two USB 3.0 ports.[25][52] An auxiliary port is also included for connection to the PlayStation Camera, a motion detection digital camera device first introduced on the PS3.[25] A mono headset, which can be plugged into the DualShock 4, is bundled with the system.[65] Audio/video output options include HDMI TV and optical S/PDIF audio.[25] The console does not have an analog audio/video output.[66]
The PS4 features a "Rest mode" feature. This places the console in a low-power state, while allowing users to immediately resume their game or app once the console is awoken. The console also is able to download content such as game and OS updates while it is in this state.[67][68]
Controllers
Main articles: DualShock 4 and PlayStation Move

DualShock 4 controller
The DualShock 4 is PlayStation 4's primary controller; it maintains a similar design to previous iterations of the DualShock series, but with additional features and design refinements.[69] Among other tweaks, the caps of the analog sticks were given a concave design (similar to the Xbox 360 controller), the shape of the triggers and shoulder buttons were refined, the D-pad buttons were given a steeper downward angle to provide a resting space in the center for the user's thumb,[69][70] and the hand grips were made thicker and given microtexturing to improve their feel.[69][70]
A major addition to the DualShock 4 is a touchpad; it is capable of detecting up to two simultaneous touch presses, and can also be pressed down as a button.[69] The "Start" and "Select" buttons were replaced by "Options" and "Share" buttons; the latter is designed to allow access to the PlayStation 4's social features (including streaming, video recording, and screenshot tools).[69][71] The DualShock 4 is powered by a non-removable, rechargeable lithium-ion battery, which can be charged using its micro USB connector. The controller also features an internal speaker, and a headphone jack for headsets or headphones; the console is bundled with a pair of headset earbuds.[72][73][69]
The controller's motion tracking system is more sensitive than those of the PlayStation 3's controllers. An LED "light bar" was additionally added to the front of the controller; it is designed to allow the PlayStation Camera accessory to further track its motion, but can also be used to provide visual effects and feedback within games.[74][72][71][75]
Although the PS4 and DualShock 4 continue to use Bluetooth for wireless connectivity, the console is incompatible with PlayStation 3 controllers.[76] An exception are the PlayStation Move motion controllers originally released for PS3, which are officially supported for use with the PlayStation Camera.[72][77] In October 2013, Shuhei Yoshida stated on Twitter that the DualShock 4 would support "basic functions" when attached to a PC.[78] In August 2016, Sony unveiled an official USB wireless adapter for the DualShock 4, enabling use of all of the controller's functionality on PC.[79] In December 2016, Valve's Steam platform was updated to provide support and controller customization functionality for DualShock 4, through existing APIs for the Steam Controller.[80][81]
A revision of the DualShock 4 was released alongside the "Slim" and Pro models in 2016, and is bundled with these systems. It is largely identical to the original model, except that the touchpad now contains a "stripe" along the top which the light bar's LED can shine through, and the controller can communicate non-wirelessly when connected to the console over USB.[82]
Camera
Main article: PlayStation Camera
The PlayStation Camera is an optional motion sensor and camera for the PlayStation 4, similar to Kinect on Xbox. It includes two 1280×800 pixel lenses operating with an aperture of f/2.0, with 30 cm focusing distance, and an 85° field of view.[65] The dual camera setup allows for different modes of operation, depending on the initiated and running application.[83] The two cameras can be used together for depth-sensing of its surrounding objects in its field of vision.[84] Alternatively, one of the cameras can be used for generating the video image, with the other used for motion tracking.[85]
PlayStation Camera also features a four-channel microphone array, which helps reduce unwanted background noise and can be used for voice commands.[83] With the PlayStation Camera connected, different users can automatically log-on to the system via face detection.[65]
PlayStation VR
Main article: PlayStation VR
PlayStation VR is a virtual reality system for PlayStation 4; it consists of a headset, which features a 1080p display panel, LED lights on the headset that are used by PlayStation Camera to track its motion, and a control box that processes 3D audio effects, as well as video output to the external display (either simulcasting the player's VR perspective, or providing an asymmetrical secondary perspective). PlayStation VR can also be used with PlayStation Move motion controllers.[86][87]
Software and services
Main articles: PlayStation 4 system software and List of PlayStation applications
PlayStation 4 system software
The PlayStation 4's operating system is called "Orbis OS", based upon a customized FreeBSD 9.[88][89][90]
The console does not require an Internet connection for usage, although more functionality is available when connected.[91] The PS4 is the first to include a WebKit-based web browser, which is a departure from its predecessor's NetFront browser;[92] it is based on the same modern WebKit core as Google Chrome and Safari, giving it high compatibility in HTML5 compliance testing.[93]
The console introduces a new customizable menu interface titled the "PlayStation Dynamic Menu", featuring a variety of color schemes.[68] The interface displays the player's profile, recent activity, notifications, and other details in addition to unlocked trophies.[94] It allows multiple user accounts, all with their own pass-codes. Each player account has the option to share their real name with friends, or use a nickname in other situations when anonymity is important. Facebook profiles can be connected to PlayStation Network accounts, making it easier to recognize friends.[95] The default home screen features real time content from friends. The "What's New" activity feed includes shared media, recently played games, and other notifications.[25] Services from third-party vendors, such as Netflix and Amazon Video, can be accessible within the interface.[96] Multitasking is available during gameplay, such as opening the browser or managing party chat, and switching between applications is done by double-tapping the "PS" button.[25]
The PlayStation Camera or a microphone enables the user to control the system using voice input. Players can command the interface to start a game, take screenshots, and save videos. Saying "PlayStation" initiates voice control, and "All Commands" displays a list of possible commands.[97]
Multimedia features
The PlayStation 4 system software supports Blu-ray and DVD playback and 3D functionality. Playing a CD is unsupported,[98] but custom music and video files can be played from DLNA servers and USB drives using the Media Player app.[99]
PlayStation Network
Main article: PlayStation Network
The PlayStation 4 allows users to access a variety of free and premium PlayStation Network (PSN) services, including the PlayStation Store, PlayStation Plus subscription service, PlayStation Music powered by Spotify, and the PlayStation Video subscription service, which allows owners to rent or buy TV shows and films à la carte.[25] A United States-exclusive cloud-based television-on-demand service known as PlayStation Vue began beta testing in late November 2014.[100][101] Sony intends to expand and evolve the services it offers over the console's lifespan.[102] Unlike PS3, a PlayStation Plus membership is required to access multiplayer in most games; this requirement does not apply to free-to-play or subscription-based titles.[103]
Second screen and remote play
Main articles: PlayStation App and Remote Play
Smartphones and tablets can interact with the PlayStation 4 as second screen devices, and can also wake the console from sleep mode.[104] A Sony Xperia smartphone, tablet or the PlayStation Vita can be used for streaming gameplay from the console to handheld, allowing supported games to be played remotely from around a household or away from home.[105][106] Sony has ambitions to make all PS4 games playable on PlayStation Vita.[25]Developers can add Vita-specific controls for use via Remote Play.[107] This feature was later expanded to enable PS4 Remote Play functionality on Microsoft Windows PCs and on Apple OS X Macs. The update, released in April 2016, allows for Remote Play functionality on computers running Windows 8.1, Windows 10, OS X Yosemite, and OS X El Capitan. Remote Play supports resolution options of 360p, 540p, and 720p (1080p is available on PS4 Pro), frame rate options of 30-60 FPS, and the DualShock 4 can be connected via USB.[108]
The PlayStation App allows iOS and Android mobile devices to interact with the PlayStation 4 from their device. The user can use this application to purchase PS4 titles from the console and have them remotely downloaded, watch live streams of other gamers, and/or view in-game maps while playing games.[109]
Social features
"Ustream's integration within PS4 consoles will put gamers on a new media field. They will have the ability to direct, produce, and star in their own video game production, simply by being an awesome (or not so awesome!) gamer."
— Ustream co-founder Brad Hunstable[110]
Sony is focused on "social" aspects as a major feature of the console. Although the PS4 has improved social functionality, the features are optional and can be disabled.[102]
Community creation
Users have the option to create or join community groups based upon personal interest. Communities include a discussion board, accomplishments and game clips shared by other members, plus the ability to join group chat and launch cooperative games. Sony stated that "communities are a good way to socialize with like-minded players", particularly when "you want to tackle a big multiplayer raid, but don't have enough friends available".[111]
Media sharing
The DualShock 4 controller includes a "SHARE" button, allowing the player to cycle through the last 60 minutes of recorded gameplay to select a screenshot or video clip appropriate for sharing. Media is uploaded seamlessly from the console to other PSN users or social networking sites such as Dailymotion, Facebook, Twitter and YouTube, or else users can copy media to a USB flash drive and upload to a social network or website of their preference.[112] Players can also use a free video editing application named ShareFactory to cut and assemble their favorite video clips, add custom music or voice commentary with green screen effects. Subsequent updates have added options for picture-in-picture layouts, the ability to create photo collages and animated GIFs.[113][114]
Live streaming
Gamers can either watch live gameplay of titles which their friends are playing through the PS4 interface with cross-game camera and microphone input, spectate silently, or broadcast their own gameplay live via DailyMotion, Twitch,[115] Ustream,[25] Niconico,[116] or YouTube Gaming,[111] allowing for friends and members of the public to view and comment upon them from other web browsers and devices. If a user is not screen-casting, a friend can send them a "Request to Watch" notification.[111]
Share Play
Share Play allows users to invite an online friend to join their play session via streaming, even if they do not own a copy of the game. Users can pass control of the game entirely to the remote user, or partake in cooperative multiplayer as if they were physically present. Mark Cerny says that remote assistance is particularly useful when confronted by a potentially game-defeating obstacle. "You can even see that your friend is in trouble and reach out through the network to take over the controller and assist them through some difficult portion of the game", he said. Share Play requires a PlayStation Plus subscription and can only be used for one hour at a time.[117][118]
Games
Main article: List of PlayStation 4 games
PlayStation 4 games are distributed at retail on Blu-ray Disc, and digitally as downloads through the PlayStation Store.[119] Games are not region-locked, so titles purchased in one region can be played on consoles in all regions,[120] and players can sign-on to any PS4 console to access their entire digital game library.[121] All PlayStation 4 games must be installed to the console's storage: users can begin to play portions of a game (such as opening levels) once the installation or download reaches a specific point, while the remainder of the game is downloaded or installed in the background. Updates to games and system software are also downloaded in the background and while in standby.[56] PS4 users will, in the future, be able to browse titles and stream games via Gaikai to demo them almost instantaneously.[25][122] Sony says it is committed to releasing an ever-increasing number of free-to-play games, including PlanetSide 2 and War Thunder.[123][124] Sony also took steps to make it easier for independent game developers to release titles for the PS4 by giving them the option to self-publish their own games rather than rely upon others to distribute their titles.[125][126]
Backward compatibility
See also: PlayStation 4 system software § Backward compatibility, and List of PlayStation 2 games for PlayStation 4
PlayStation 4 is not compatible with any game for older PlayStation consoles, including PlayStation 3 and PlayStation 2.[127][128]
Emulated versions of selected PS2 games are available for purchase via PlayStation Store, which are upscaled to high definition and have support for PS4 social features.[127] Selected PS3 games are available for streaming via the paid service PlayStation Now.[129]
PlayStation Now
Main articles: PlayStation Now and List of PlayStation Now games
In December 2013, Andrew House indicated that Sony was planning to launch a cloud gaming service for the PS4 in North America within the third quarter of 2014, with a European launch to follow in 2015.[130][131]
At Consumer Electronics Show on January 7, 2014, Sony unveiled PlayStation Now, a digital distribution service which will initially allow users to access PlayStation 3 games on the PS4 via a cloud-based streaming system, purchasing games individually or via a subscription, as a solution of no backwards compatibility on the hardware of the console.[129] The United States Open Beta went live on July 31, 2014.[132] The official United States release of the service was on January 13, 2015.[133] PlayStation Now is in closed beta in the United Kingdom.[134]
Release
Critical reception
Pre-release
"It's abundantly clear that PS4 is being driven as a collaboration between East and West, as opposed to a dictation from one side to the other. Developers are fully involved, activated, discussed and doing really cool collaborative things."
Pre-release reception to the console from developers and journalists was positive. Mark Rein of Epic Games praised the "enhanced" architecture of Sony's system, describing it as "a phenomenal piece of hardware".[135] John Carmack, programmer and co-founder of id Software, also commended the design by saying "Sony made wise engineering choices",[136] while Randy Pitchford of Gearbox Software expressed satisfaction with the amount of high-speed memory in the console.[137] Eurogamer also called the graphics technology in the PS4 "impressive" and an improvement from the difficulties developers experienced on the PlayStation 3.[52]
Numerous industry professionals have acknowledged the PlayStation 4's performance advantage over the Xbox One. Speaking to Edge magazine, multiple game developers have described the difference as "significant" and "obvious".[11] ExtremeTech says the PS4's graphics processing unit offers a "serious advantage" over the competition, but due to the nature of cross-platform development, titles that share the same assets will appear "very similar". In other scenarios, designers may tap some of PS4's additional power in a straightforward manner, to boost frame rate or output at a higher resolution, whereas games from Sony's own first-party studios that take full advantage of the hardware "will probably look significantly better than anything on the Xbox One".[138]
In response to concerns surrounding the possibility of DRM measures to hinder the resale of used games (and in particular, the initial DRM policies of Xbox One, which did contain such restrictions), Jack Tretton explicitly stated during Sony's E3 press conference that there would be "no restrictions" on the resale and trading of PS4 games on physical media, while software product development head Scott Rohde specified that Sony was planning to disallow online passes as well, going on to say that the policies were designed to be "consumer-friendly, extremely retailer-friendly, and extremely publisher-friendly".[139][140] After Sony's E3 2013 press conference, IGNresponded positively to Sony's attitude towards indie developers and trading games, stating they thought "most gamers would agree" that "if you care about games like [Sony] do, you'll buy a PlayStation 4".[141] PlayStation 4's removable and upgradable hard drive also drew praise from IGN, with Scott Lowe commenting that the decision gave the console "another advantage" over the Xbox One, whose hard drive cannot be accessed.[142]
GameSpot called the PlayStation 4 "the gamer's choice for next-generation", citing its price, lack of restrictive digital rights management, and most importantly, Sony's efforts to "acknowledge its consumers" and "respect its audience" as major factors.[143]
Post-release
The PlayStation 4 has received very positive reviews by critics. Scott Lowe of IGN gave it an 8.2 rating out of 10 praising the console's DualShock 4 design and social integration features. He criticized the console's lack of software features and for underutilizing the DualShock 4's touch pad.[144] The Gadget Show gave a similar review complimenting the DualShock 4's new triggers and control sticks, in addition to the new Remote Play feature, yet criticized the system's lack of media support at launch.[145] IGN compared the Xbox One and the PlayStation 4 over various categories, allowing their readers to vote for their preferred system. The PS4 won every category offered, and IGN awarded the PS4 with their People's Choice Award.[146]
Shortly following the launch, it became apparent that some games released on multiple platforms were available in higher resolutions on the PS4 as opposed to other video game consoles. Kirk Hamilton of Kotaku reported on the differences in early games such as Call of Duty: Ghosts and Assassin's Creed IV: Black Flag which ran at 1080p on the PS4, but in 720p and 900p, respectively, on the Xbox One.[147]
Sales
Region | Lifetime hardware sell-through by region |
---|---|
United States | 14.2M (as of July 30, 2016)[citation needed] |
Japan | 5.0M (as of July 30, 2017)[148] |
Germany | 3.2M (as of July 2016)[149] |
United Kingdom | 3M (as of January 31, 2016)[150][151] |
France | 2M (as of January 21, 2016)[152][153] |
Spain | 700K (as of June 17, 2015)[154] |
South Africa | 50,000 (as of December 12, 2014)[155] |
Worldwide | 73.6M (as of December 31, 2017)[5] |
Demand for PlayStation 4 was strong. In August 2013, Sony announced the placement of over a million preorders for the console,[156] while on the North American launch alone, one million PlayStation 4 consoles were sold.[157] In the UK, the PlayStation 4 became the best-selling console at launch, with the sale of 250,000 consoles within a 48-hour period[158] and 530,000 in the first five weeks.[159]
On January 7, 2014, Andrew House announced in his Consumer Electronics Show keynote speech that 4.2 million PS4 units had been sold-through by the end of 2013,[160] with more than 9.7 million software units sold.[161] On February 18, 2014, Sony announced that, as of February 8, it had sold over 5.3 million console units following the release of the PS4 onto the North American and Western European markets.[162][163] Within the first two days of release in Japan during the weekend of February 22, 2014, 322,083 consoles were sold.[164] PS4 software unit sales surpassed 20.5 million on April 13, 2014.[165] During Japan's 2013 fiscal year, heightened demand for the PS4 helped Sony top global console sales, beating Nintendo for the first time in eight years.[166]
According to data released by Nielsen in August 2014, nine months after the PS4 was released, thirty-one percent of its sales were to existing Wii and Xbox 360 owners, none of whom had by then owned a PS3.[167] At Gamescom 2014, it was announced that 10 million PS4 units had been sold-through to consumers worldwide,[168] and on November 13, it was announced that the PlayStation 4 was the top-selling console in the U.S. for the tenth consecutive month.[169]
In its first sales announcement of 2015, Sony confirmed on January 4 that it had sold-through 18.5 million PlayStation 4 units.[170] Sony updated the sell-through figures for the system throughout 2015: over 20 million consoles as of March 3, 2015,[171] over 30 million as of November 22, 2015,[172] and over 35 million by the end of 2015.[173] As of May 22, 2016, total worldwide sell-through reached 40 million.[174] By December 2017, over 70 million consoles and more than 617.8 million PlayStation 4 games have been sold worldwide.[175]
The PlayStation 4 holds a market share of at least 70% within all European countries, as of June 2015.[176]
Lifetime worldwide hardware sell-through | Lifetime worldwide software sell-through | Tie ratio |
---|---|---|
2.1M (as of December 1, 2013)[177] | N/A | N/A |
4.2M (as of December 28, 2013)[178] | 9.7M (as of December 28, 2013) | 2.31 games/console |
5.3M (as of February 8, 2014)[179] | N/A | N/A |
6.0M (as of March 2, 2014)[180] | 13.7M (as of March 2, 2014) | 2.28 games/console |
7.0M (as of April 6, 2014)[181] | 20.5M (as of April 6, 2014) | 2.93 games/console |
10.0M (as of August 10, 2014)[182] | 30M (as of August 10, 2014) | 3 games/console |
14.4M (as of November 22, 2014)[183] | 64.0M (as of November 22, 2014) | 4.44 games/console |
18.5M (as of January 4, 2015)[183] | 81.8M (as of January 4, 2015) | 4.42 games/console |
20.2M (as of March 1, 2015)[184] | N/A | N/A |
30.2M (as of November 22, 2015)[185] | N/A | N/A |
35.9M (as of January 3, 2016)[186] | N/A | N/A |
40.0M (as of May 22, 2016)[174] | 270.9M (as of May 22, 2016) | 6.77 games/console |
50.0M (as of December 6, 2016)[187] | 369.6M (as of December 4, 2016) | 7.39 games/console |
53.4M (as of January 1, 2017)[173] | 401.1M (as of January 1, 2017)[188] | 7.51 games/console |
60.4M (as of June 11, 2017)[189] | 487.8M (as of June 11, 2017) | 8.08 games/console |
70.6M (as of December 3, 2017)[190] | 617.8M (as of December 3, 2017) | 8.75 games/console |
73.6M (as of December 31, 2017)[5] | 645.0M (as of December 31, 2017) | 8.76 games/console |
Worldwide hardware shipments | |
---|---|
Quarterly[191] | Lifetime |
4.5M (Launch – December 31, 2013) | 4.5M (as of December 31, 2013) |
3.0M (January 1, 2014 – March 31, 2014) | 7.5M (as of March 31, 2014) |
2.7M (April 1, 2014 – June 30, 2014) | 10.2M (as of June 30, 2014) |
3.3M (July 1, 2014 – September 30, 2014) | 13.5M (as of September 30, 2014) |
6.4M (October 1, 2014 – December 31, 2014) | 19.9M (as of December 31, 2014) |
2.4M (January 1, 2015 – March 31, 2015) | 22.3M (as of March 31, 2015) |
3.0M (April 1, 2015 – June 30, 2015) | 25.3M (as of June 30, 2015) |
4.0M (July 1, 2015 – September 30, 2015) | 29.3M (as of September 30, 2015) |
8.4M (October 1, 2015 – December 31, 2015) | 37.7M (as of December 31, 2015) |
2.3M (January 1, 2016 – March 31, 2016) | 40.0M (as of March 31, 2016) |
3.5M (April 1, 2016 – June 30, 2016) | 43.5M (as of June 30, 2016) |
3.9M (July 1, 2016 – September 30, 2016) | 47.4M (as of September 30, 2016) |
9.7M (October 1, 2016 – December 31, 2016) | 57.1M (as of December 31, 2016) |
2.9M (January 1, 2017 – March 31, 2017) | 60.0M (as of March 31, 2017) |
3.3M (April 1, 2017 – June 30, 2017) | 63.3M (as of June 30, 2017) |
4.2M (July 1, 2017 – September 30, 2017) | 67.5M (as of September 30, 2017) |
9.0M (October 1, 2017 – December 31, 2017) | 76.5M (as of December 31, 2017) |
2.5M (January 1, 2018 - March 31, 2018) | 79.0M (as of March 31, 2018) |
Hardware revisions
Main article: PlayStation 4 models

The PlayStation 4 has been produced in various models: the original, the Slim, and the Pro. Successive models have added or removed various features, and each model has variations of Limited Edition consoles.
PlayStation 4 Slim
On September 7, 2016, Sony announced a hardware revision of PlayStation 4, model number CUH-2000, known colloquially as the PlayStation 4 Slim. It is a revision of the original PS4 hardware with a smaller form factor; it has a rounded body with a matte finish on the top of the console rather than a two-tone finish, and is 40% smaller in size than the original model. The two USB ports on the front have a larger gap between them, and the optical audio port was removed.[192] It was released on September 15, 2016, with a 500 GB model at the same price as the original version of the PlayStation 4.[42] On April 18, 2017, Sony announced that it had replaced the 500 GB base model with a new 1 TB version, with no change in pricing.[193]
PlayStation 4 Pro
PlayStation 4 Pro (codenamed Neo)[39] was announced on September 7, 2016, and launched worldwide on November 10, 2016.[194] Its model number is CUH-7000.[195] It is an upgraded version of the PlayStation 4 with improved hardware to enable 4K rendering and improved PlayStation VR performance, including an upgraded GPU with 4.2 teraflops of processing power and hardware support for checkerboard rendering,[196] and a higher CPU clock. The PS4 Pro also includes 1 GB of DDR3 memory that is used to swap out non-gaming applications that run in the background, allowing games to utilize an additional 512 MB of the console's GDDR5 memory.[197] Games marketed as PS4 Pro Enhanced may be optimized for higher graphics quality, resolution, or HDR support when running on PS4 Pro.[198] Although capable of streaming 4K video, the PS4 Pro does not support Ultra HD Blu-ray.[199][200][201]
Rendering games at 4K resolution is achieved through various rendering techniques and hardware features; PlayStation technical chief Mark Cerny explained that Sony could not "brute force" 4K without compromising form factor and cost, so the console was designed to support "streamlined rendering techniques" using custom hardware, "best-in-breed temporal and spatial anti-aliasing algorithms", and "many new features from the AMD Polaris architecture as well as several even beyond it". The most prominent technique used is checkerboard rendering, wherein the console only renders portions of a scene using a checkerboard pattern, and then uses algorithms to fill in the non-rendered segments. The checkerboarded screen can then be smoothed using an anti-aliasing filter. Hermen Hulst of Guerrilla Games explained that PS4 Pro could render something "perceptively so close [to 4K] that you wouldn't be able to see the difference".[202][203][204]
PS4 Pro supports Remote Play, Share Play, and streaming at up to 1080p resolution at 60 frames per second. 2160p screenshots, and 1080p video at 30 frames per second, can also be captured via the share button.[205]
PlayStation 4
From Wikipedia, the free encyclopedia
"PS4" redirects here. For other uses, see PS4 (disambiguation).
![]() | |
![]()
The original PlayStation 4 console with DualShock 4 controller
| |
Also known as | PS4 |
---|---|
Developer | Sony Interactive Entertainment |
Manufacturer | Sony,[1] Foxconn[2] |
Product family | PlayStation |
Type | Home video game console |
Generation | Eighth generation |
Release date | |
Introductory price | US$399.99, €399.99, £349.99 |
Units sold | 73.6 million (as of December 31, 2017)[5] |
Units shipped | 79.0 million (as of March 31, 2018)[6] |
Media | Blu-ray Disc, DVD |
Operating system | PlayStation 4 system software |
CPU | Semi-custom 8-core AMD x86-64Jaguar 1.6 GHz CPU (integrated intoAPU)[7] Secondary low power processor (for background tasks)[8] |
Memory | 8 GB GDDR5 (unified) 256 MB DDR3 RAM (for background tasks)[8] |
Storage | Hard drive, 500 GB, 1 TB (user upgradeable, supports SSD) |
Display | HDMI (480p, 720p, 1080i, 1080p, and 4K for pictures and videos only)[9][10] |
Graphics | Semi-custom AMD GCN Radeon(integrated into APU) |
Controller input | DualShock 4, PlayStation Move, PlayStation Vita |
Camera | PlayStation Camera |
Connectivity | 802.11 b/g/n (Slim and Pro: a/b/g/n/ac) Wireless, Bluetooth 2.1 (Slim and Pro: 4.0), USB 3.0 (Slim and Pro: 3.1), Ethernet 10/100/1000 |
Online services | PlayStation Network |
Backward compatibility | no; titles available through PlayStation Now cloud-based emulation and PS2 emulation |
Predecessor | PlayStation 3 |
Website | playstation |
PlayStation 4 (PS4) is an eighth-generation home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 during a press conference on February 20, 2013, it was launched on November 15 in North America, November 29 in Europe, South America and Australia; and February 22, 2014, in Japan. It competes with Nintendo's Wii U and Switch, and Microsoft's Xbox One.
Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit (APU) built upon the x86-64architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices ("Remote Play"), the ability to stream gameplay online or to friends, with them controlling gameplay remotely ("Share Play"). The console's controller was also redesigned and improved over the PlayStation 3, with improved buttons and analog sticks, and an integrated touchpad among other changes. The console also supports HDR10 High-dynamic-range video and playback of 4K multimedia.
The PlayStation 4 was released to acclaim, with critics praising Sony for acknowledging its consumers' needs, embrace of independent game development, and for not imposing the restrictive digital rights management schemes that Microsoft had previously announced for Xbox One prior to its release. Critics and third-party studios also praised the capabilities of the PlayStation 4 in comparison to its competitors; developers described the performance difference between the console and Xbox One as being "significant" and "obvious".[11] Heightened demand also helped Sony top global console sales. By the end of 2017, 74 million PlayStation 4 consoles had been sold worldwide.[12]
On September 7, 2016, Sony unveiled PlayStation 4 Pro, a high-end version of the console with an upgraded GPU and higher CPU clock rate to support 4K gameplay on supported titles. The company also released a variant of the original model with a smaller form factor, and the release of a patch to add HDR support to all existing consoles.
Contents
[hide]History
According to lead architect Mark Cerny, development of Sony's fourth video game console began as early as 2008.[13] Less than two years earlier, the PlayStation 3 had launched after months of delays due to issues with production.[14] The delay placed Sony almost a year behind Microsoft's Xbox 360, which was already approaching unit sales of 10 million by the time the PS3 launched.[14]PlayStation Europe CEO Jim Ryan said Sony wanted to avoid repeating the same mistake with PS3's successor.[15]
In designing the system, Sony worked with software developer Bungie, who offered their input on the controller and how to make it better for shooting games.[16] In 2012, Sony began shipping development kits to game developers, consisting of a modified PC running the AMD Accelerated Processing Unit chipset.[17] These development kits were known as "Orbis".[18]
In early 2013, Sony announced that an event known as PlayStation Meeting 2013 would be held in New York City, U.S., on February 20, 2013, to cover the "future of PlayStation".[19][20]Sony officially announced the PlayStation 4 at the event.[21][22] It revealed details about the console's hardware and discussed some of the new features it will introduce.[21][23] Sony also showed off real-time footage of games in development, as well as some technical demonstrations.[24][25] The design of the console was unveiled in June at the Electronic Entertainment Expo 2013, and the initial recommended retail prices of $399 (NA), €399 (Europe), and £349 (UK) given.[26][27]
The company revealed release dates for North America, Central America, South America, Europe, and Australia, as well as final pieces of information, at a Gamescom press event in Cologne, Germany, on August 20, 2013. The console was released on November 15, 2013, in the United States and Canada, followed by further releases on November 29, 2013.[3] By the end of 2013, the PS4 was launched in more European, Asian and South American countries[28][29] The PS4 released in Japan at ¥39,980 on February 22, 2014.[30]
Sony finalized a deal with the Chinese government in May 2014 to sell its products in mainland China, and the PS4 will be the first product to be released. Kazuo Hirai, chief executive officer of Sony, said in May: "The Chinese market, just given the size of it, is obviously potentially a very large market for video game products ... I think that we will be able to replicate the kind of success we have had with PS4 in other parts of the world in China."[31]
In September 2015, Sony reduced the price of the PS4 in Japan to ¥34,980,[32] with similar price drops in other Southeast Asian markets.[33] The first official sub £300 PS4 bundle was the £299.99 "Uncharted Nathan Drake Collection 500GB", released in the UK on October 9, 2015; a 1TB £329.99 version was offered at the same time.[34] On October 9, 2015, the first official price cut of the PS4 in North America was announced: a reduction of $50 to $349.99 (US) and by $20 to $429.99 (Canada).[35][36][37] An official price cut in Europe followed in late October 2015, reduced to €349.99/£299.99.[38]
On June 10, 2016, Sony confirmed that a hardware revision of the PlayStation 4, rumored to be codenamed "Neo", was under development. The new revision is a higher-end model that is meant to support gameplay in 4K. The new model will be sold alongside the existing model, and all existing software will be compatible between the two models.[39] Layden stated that Sony has no plans to "bifurcate the market", only that gamers playing on the Neo will "have the same experience, but one will be delivered at a higher resolution, with an enhanced graphical experience, but everything else is going to be exactly as you'd expect".[40] The high-end console was publicly revealed on September 7, 2016 as PlayStation 4 Pro.[41] At the same time, Sony unveiled an updated version of the original PS4 model with a smaller form factor.[42]
Hardware
The technology in the PlayStation 4 is similar to the hardware found in modern personal computers.[43] This familiarity is designed to make it easier and less expensive for game studios to develop games for the PS4.[44][45]
Technical specifications
Main article: PlayStation 4 technical specifications
"[We] have not built an APU quite like that for anyone else in the market. It is by far the most powerful APU we have built to date".
— John Taylor, AMD[46]
The PlayStation 4 uses an Accelerated Processing Unit (APU) developed by AMD in cooperation with Sony. It combines a central processing unit (CPU) and graphics processing unit (GPU), as well as other components such as a memory controller and video decoder.[47] The CPU consists of two quad-core Jaguar modules totaling 8 x86-64 cores.[47][48] The GPU consists of 18 compute units to produce a theoretical peak performance of 1.84 TFLOPS.[25] The system's GDDR5 memory is capable of running at a maximum clock frequency of 2.75 GHz (5500 MT/s) and has a maximum memory bandwidth of 176 GB/s.[25][49][50] The console contains 8 GB of GDDR5memory,[25][51] 16 times the amount of RAM found in the PS3 and is expected to give the console considerable longevity.[43][52] It also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay.[53][54] These tasks can be handled seamlessly in the background during gameplay or while the system is in sleep mode.[55] The console also contains an audio module, which can support in-game chat as well as "a very large number" of audio streams for use in-game.[56] All PlayStation 4 models support high dynamic range (HDR) color profiles.[57]
Its read-only optical drive is capable of reading Blu-ray Discs at speeds of up to three times that of its predecessor.[52][58] The console features a hardware on-the-fly decompression module boosting optical disc reading speed and buffer unread data when a game is not actively accessing the optical drive.[56] The original PS4 model can output in 4K and play multimedia in the format, but does not play games in 4K.[59][60] The console includes a 500 gigabyte hard drive for additional storage,[61] which can be upgraded by the user.[62] System Software 4.50, which was released on March 9, 2017,[63] enabled the use of external USB hard drives up to 8 TB for additional storage.[64]
The PlayStation 4 features Wi-Fi and Ethernet connectivity, Bluetooth, and two USB 3.0 ports.[25][52] An auxiliary port is also included for connection to the PlayStation Camera, a motion detection digital camera device first introduced on the PS3.[25] A mono headset, which can be plugged into the DualShock 4, is bundled with the system.[65] Audio/video output options include HDMI TV and optical S/PDIF audio.[25] The console does not have an analog audio/video output.[66]
The PS4 features a "Rest mode" feature. This places the console in a low-power state, while allowing users to immediately resume their game or app once the console is awoken. The console also is able to download content such as game and OS updates while it is in this state.[67][68]
Controllers
Main articles: DualShock 4 and PlayStation Move

DualShock 4 controller
The DualShock 4 is PlayStation 4's primary controller; it maintains a similar design to previous iterations of the DualShock series, but with additional features and design refinements.[69] Among other tweaks, the caps of the analog sticks were given a concave design (similar to the Xbox 360 controller), the shape of the triggers and shoulder buttons were refined, the D-pad buttons were given a steeper downward angle to provide a resting space in the center for the user's thumb,[69][70] and the hand grips were made thicker and given microtexturing to improve their feel.[69][70]
A major addition to the DualShock 4 is a touchpad; it is capable of detecting up to two simultaneous touch presses, and can also be pressed down as a button.[69] The "Start" and "Select" buttons were replaced by "Options" and "Share" buttons; the latter is designed to allow access to the PlayStation 4's social features (including streaming, video recording, and screenshot tools).[69][71] The DualShock 4 is powered by a non-removable, rechargeable lithium-ion battery, which can be charged using its micro USB connector. The controller also features an internal speaker, and a headphone jack for headsets or headphones; the console is bundled with a pair of headset earbuds.[72][73][69]
The controller's motion tracking system is more sensitive than those of the PlayStation 3's controllers. An LED "light bar" was additionally added to the front of the controller; it is designed to allow the PlayStation Camera accessory to further track its motion, but can also be used to provide visual effects and feedback within games.[74][72][71][75]
Although the PS4 and DualShock 4 continue to use Bluetooth for wireless connectivity, the console is incompatible with PlayStation 3 controllers.[76] An exception are the PlayStation Move motion controllers originally released for PS3, which are officially supported for use with the PlayStation Camera.[72][77] In October 2013, Shuhei Yoshida stated on Twitter that the DualShock 4 would support "basic functions" when attached to a PC.[78] In August 2016, Sony unveiled an official USB wireless adapter for the DualShock 4, enabling use of all of the controller's functionality on PC.[79] In December 2016, Valve's Steam platform was updated to provide support and controller customization functionality for DualShock 4, through existing APIs for the Steam Controller.[80][81]
A revision of the DualShock 4 was released alongside the "Slim" and Pro models in 2016, and is bundled with these systems. It is largely identical to the original model, except that the touchpad now contains a "stripe" along the top which the light bar's LED can shine through, and the controller can communicate non-wirelessly when connected to the console over USB.[82]
Camera
Main article: PlayStation Camera
The PlayStation Camera is an optional motion sensor and camera for the PlayStation 4, similar to Kinect on Xbox. It includes two 1280×800 pixel lenses operating with an aperture of f/2.0, with 30 cm focusing distance, and an 85° field of view.[65] The dual camera setup allows for different modes of operation, depending on the initiated and running application.[83] The two cameras can be used together for depth-sensing of its surrounding objects in its field of vision.[84] Alternatively, one of the cameras can be used for generating the video image, with the other used for motion tracking.[85]
PlayStation Camera also features a four-channel microphone array, which helps reduce unwanted background noise and can be used for voice commands.[83] With the PlayStation Camera connected, different users can automatically log-on to the system via face detection.[65]
PlayStation VR
Main article: PlayStation VR
PlayStation VR is a virtual reality system for PlayStation 4; it consists of a headset, which features a 1080p display panel, LED lights on the headset that are used by PlayStation Camera to track its motion, and a control box that processes 3D audio effects, as well as video output to the external display (either simulcasting the player's VR perspective, or providing an asymmetrical secondary perspective). PlayStation VR can also be used with PlayStation Move motion controllers.[86][87]
Software and services
Main articles: PlayStation 4 system software and List of PlayStation applications
PlayStation 4 system software
The PlayStation 4's operating system is called "Orbis OS", based upon a customized FreeBSD 9.[88][89][90]
The console does not require an Internet connection for usage, although more functionality is available when connected.[91] The PS4 is the first to include a WebKit-based web browser, which is a departure from its predecessor's NetFront browser;[92] it is based on the same modern WebKit core as Google Chrome and Safari, giving it high compatibility in HTML5 compliance testing.[93]
The console introduces a new customizable menu interface titled the "PlayStation Dynamic Menu", featuring a variety of color schemes.[68] The interface displays the player's profile, recent activity, notifications, and other details in addition to unlocked trophies.[94] It allows multiple user accounts, all with their own pass-codes. Each player account has the option to share their real name with friends, or use a nickname in other situations when anonymity is important. Facebook profiles can be connected to PlayStation Network accounts, making it easier to recognize friends.[95] The default home screen features real time content from friends. The "What's New" activity feed includes shared media, recently played games, and other notifications.[25] Services from third-party vendors, such as Netflix and Amazon Video, can be accessible within the interface.[96] Multitasking is available during gameplay, such as opening the browser or managing party chat, and switching between applications is done by double-tapping the "PS" button.[25]
The PlayStation Camera or a microphone enables the user to control the system using voice input. Players can command the interface to start a game, take screenshots, and save videos. Saying "PlayStation" initiates voice control, and "All Commands" displays a list of possible commands.[97]
Multimedia features
The PlayStation 4 system software supports Blu-ray and DVD playback and 3D functionality. Playing a CD is unsupported,[98] but custom music and video files can be played from DLNA servers and USB drives using the Media Player app.[99]
PlayStation Network
Main article: PlayStation Network
The PlayStation 4 allows users to access a variety of free and premium PlayStation Network (PSN) services, including the PlayStation Store, PlayStation Plus subscription service, PlayStation Music powered by Spotify, and the PlayStation Video subscription service, which allows owners to rent or buy TV shows and films à la carte.[25] A United States-exclusive cloud-based television-on-demand service known as PlayStation Vue began beta testing in late November 2014.[100][101] Sony intends to expand and evolve the services it offers over the console's lifespan.[102] Unlike PS3, a PlayStation Plus membership is required to access multiplayer in most games; this requirement does not apply to free-to-play or subscription-based titles.[103]
Second screen and remote play
Main articles: PlayStation App and Remote Play
Smartphones and tablets can interact with the PlayStation 4 as second screen devices, and can also wake the console from sleep mode.[104] A Sony Xperia smartphone, tablet or the PlayStation Vita can be used for streaming gameplay from the console to handheld, allowing supported games to be played remotely from around a household or away from home.[105][106] Sony has ambitions to make all PS4 games playable on PlayStation Vita.[25]Developers can add Vita-specific controls for use via Remote Play.[107] This feature was later expanded to enable PS4 Remote Play functionality on Microsoft Windows PCs and on Apple OS X Macs. The update, released in April 2016, allows for Remote Play functionality on computers running Windows 8.1, Windows 10, OS X Yosemite, and OS X El Capitan. Remote Play supports resolution options of 360p, 540p, and 720p (1080p is available on PS4 Pro), frame rate options of 30-60 FPS, and the DualShock 4 can be connected via USB.[108]
The PlayStation App allows iOS and Android mobile devices to interact with the PlayStation 4 from their device. The user can use this application to purchase PS4 titles from the console and have them remotely downloaded, watch live streams of other gamers, and/or view in-game maps while playing games.[109]
Social features
"Ustream's integration within PS4 consoles will put gamers on a new media field. They will have the ability to direct, produce, and star in their own video game production, simply by being an awesome (or not so awesome!) gamer."
— Ustream co-founder Brad Hunstable[110]
Sony is focused on "social" aspects as a major feature of the console. Although the PS4 has improved social functionality, the features are optional and can be disabled.[102]
Community creation
Users have the option to create or join community groups based upon personal interest. Communities include a discussion board, accomplishments and game clips shared by other members, plus the ability to join group chat and launch cooperative games. Sony stated that "communities are a good way to socialize with like-minded players", particularly when "you want to tackle a big multiplayer raid, but don't have enough friends available".[111]
Media sharing
The DualShock 4 controller includes a "SHARE" button, allowing the player to cycle through the last 60 minutes of recorded gameplay to select a screenshot or video clip appropriate for sharing. Media is uploaded seamlessly from the console to other PSN users or social networking sites such as Dailymotion, Facebook, Twitter and YouTube, or else users can copy media to a USB flash drive and upload to a social network or website of their preference.[112] Players can also use a free video editing application named ShareFactory to cut and assemble their favorite video clips, add custom music or voice commentary with green screen effects. Subsequent updates have added options for picture-in-picture layouts, the ability to create photo collages and animated GIFs.[113][114]
Live streaming
Gamers can either watch live gameplay of titles which their friends are playing through the PS4 interface with cross-game camera and microphone input, spectate silently, or broadcast their own gameplay live via DailyMotion, Twitch,[115] Ustream,[25] Niconico,[116] or YouTube Gaming,[111] allowing for friends and members of the public to view and comment upon them from other web browsers and devices. If a user is not screen-casting, a friend can send them a "Request to Watch" notification.[111]
Share Play
Share Play allows users to invite an online friend to join their play session via streaming, even if they do not own a copy of the game. Users can pass control of the game entirely to the remote user, or partake in cooperative multiplayer as if they were physically present. Mark Cerny says that remote assistance is particularly useful when confronted by a potentially game-defeating obstacle. "You can even see that your friend is in trouble and reach out through the network to take over the controller and assist them through some difficult portion of the game", he said. Share Play requires a PlayStation Plus subscription and can only be used for one hour at a time.[117][118]
Games
Main article: List of PlayStation 4 games
PlayStation 4 games are distributed at retail on Blu-ray Disc, and digitally as downloads through the PlayStation Store.[119] Games are not region-locked, so titles purchased in one region can be played on consoles in all regions,[120] and players can sign-on to any PS4 console to access their entire digital game library.[121] All PlayStation 4 games must be installed to the console's storage: users can begin to play portions of a game (such as opening levels) once the installation or download reaches a specific point, while the remainder of the game is downloaded or installed in the background. Updates to games and system software are also downloaded in the background and while in standby.[56] PS4 users will, in the future, be able to browse titles and stream games via Gaikai to demo them almost instantaneously.[25][122] Sony says it is committed to releasing an ever-increasing number of free-to-play games, including PlanetSide 2 and War Thunder.[123][124] Sony also took steps to make it easier for independent game developers to release titles for the PS4 by giving them the option to self-publish their own games rather than rely upon others to distribute their titles.[125][126]
Backward compatibility
See also: PlayStation 4 system software § Backward compatibility, and List of PlayStation 2 games for PlayStation 4
PlayStation 4 is not compatible with any game for older PlayStation consoles, including PlayStation 3 and PlayStation 2.[127][128]
Emulated versions of selected PS2 games are available for purchase via PlayStation Store, which are upscaled to high definition and have support for PS4 social features.[127] Selected PS3 games are available for streaming via the paid service PlayStation Now.[129]
PlayStation Now
Main articles: PlayStation Now and List of PlayStation Now games
In December 2013, Andrew House indicated that Sony was planning to launch a cloud gaming service for the PS4 in North America within the third quarter of 2014, with a European launch to follow in 2015.[130][131]
At Consumer Electronics Show on January 7, 2014, Sony unveiled PlayStation Now, a digital distribution service which will initially allow users to access PlayStation 3 games on the PS4 via a cloud-based streaming system, purchasing games individually or via a subscription, as a solution of no backwards compatibility on the hardware of the console.[129] The United States Open Beta went live on July 31, 2014.[132] The official United States release of the service was on January 13, 2015.[133] PlayStation Now is in closed beta in the United Kingdom.[134]
Release
Critical reception
Pre-release
"It's abundantly clear that PS4 is being driven as a collaboration between East and West, as opposed to a dictation from one side to the other. Developers are fully involved, activated, discussed and doing really cool collaborative things."
Pre-release reception to the console from developers and journalists was positive. Mark Rein of Epic Games praised the "enhanced" architecture of Sony's system, describing it as "a phenomenal piece of hardware".[135] John Carmack, programmer and co-founder of id Software, also commended the design by saying "Sony made wise engineering choices",[136] while Randy Pitchford of Gearbox Software expressed satisfaction with the amount of high-speed memory in the console.[137] Eurogamer also called the graphics technology in the PS4 "impressive" and an improvement from the difficulties developers experienced on the PlayStation 3.[52]
Numerous industry professionals have acknowledged the PlayStation 4's performance advantage over the Xbox One. Speaking to Edge magazine, multiple game developers have described the difference as "significant" and "obvious".[11] ExtremeTech says the PS4's graphics processing unit offers a "serious advantage" over the competition, but due to the nature of cross-platform development, titles that share the same assets will appear "very similar". In other scenarios, designers may tap some of PS4's additional power in a straightforward manner, to boost frame rate or output at a higher resolution, whereas games from Sony's own first-party studios that take full advantage of the hardware "will probably look significantly better than anything on the Xbox One".[138]
In response to concerns surrounding the possibility of DRM measures to hinder the resale of used games (and in particular, the initial DRM policies of Xbox One, which did contain such restrictions), Jack Tretton explicitly stated during Sony's E3 press conference that there would be "no restrictions" on the resale and trading of PS4 games on physical media, while software product development head Scott Rohde specified that Sony was planning to disallow online passes as well, going on to say that the policies were designed to be "consumer-friendly, extremely retailer-friendly, and extremely publisher-friendly".[139][140] After Sony's E3 2013 press conference, IGNresponded positively to Sony's attitude towards indie developers and trading games, stating they thought "most gamers would agree" that "if you care about games like [Sony] do, you'll buy a PlayStation 4".[141] PlayStation 4's removable and upgradable hard drive also drew praise from IGN, with Scott Lowe commenting that the decision gave the console "another advantage" over the Xbox One, whose hard drive cannot be accessed.[142]
GameSpot called the PlayStation 4 "the gamer's choice for next-generation", citing its price, lack of restrictive digital rights management, and most importantly, Sony's efforts to "acknowledge its consumers" and "respect its audience" as major factors.[143]
Post-release
The PlayStation 4 has received very positive reviews by critics. Scott Lowe of IGN gave it an 8.2 rating out of 10 praising the console's DualShock 4 design and social integration features. He criticized the console's lack of software features and for underutilizing the DualShock 4's touch pad.[144] The Gadget Show gave a similar review complimenting the DualShock 4's new triggers and control sticks, in addition to the new Remote Play feature, yet criticized the system's lack of media support at launch.[145] IGN compared the Xbox One and the PlayStation 4 over various categories, allowing their readers to vote for their preferred system. The PS4 won every category offered, and IGN awarded the PS4 with their People's Choice Award.[146]
Shortly following the launch, it became apparent that some games released on multiple platforms were available in higher resolutions on the PS4 as opposed to other video game consoles. Kirk Hamilton of Kotaku reported on the differences in early games such as Call of Duty: Ghosts and Assassin's Creed IV: Black Flag which ran at 1080p on the PS4, but in 720p and 900p, respectively, on the Xbox One.[147]
Sales
Region | Lifetime hardware sell-through by region |
---|---|
United States | 14.2M (as of July 30, 2016)[citation needed] |
Japan | 5.0M (as of July 30, 2017)[148] |
Germany | 3.2M (as of July 2016)[149] |
United Kingdom | 3M (as of January 31, 2016)[150][151] |
France | 2M (as of January 21, 2016)[152][153] |
Spain | 700K (as of June 17, 2015)[154] |
South Africa | 50,000 (as of December 12, 2014)[155] |
Worldwide | 73.6M (as of December 31, 2017)[5] |
Demand for PlayStation 4 was strong. In August 2013, Sony announced the placement of over a million preorders for the console,[156] while on the North American launch alone, one million PlayStation 4 consoles were sold.[157] In the UK, the PlayStation 4 became the best-selling console at launch, with the sale of 250,000 consoles within a 48-hour period[158] and 530,000 in the first five weeks.[159]
On January 7, 2014, Andrew House announced in his Consumer Electronics Show keynote speech that 4.2 million PS4 units had been sold-through by the end of 2013,[160] with more than 9.7 million software units sold.[161] On February 18, 2014, Sony announced that, as of February 8, it had sold over 5.3 million console units following the release of the PS4 onto the North American and Western European markets.[162][163] Within the first two days of release in Japan during the weekend of February 22, 2014, 322,083 consoles were sold.[164] PS4 software unit sales surpassed 20.5 million on April 13, 2014.[165] During Japan's 2013 fiscal year, heightened demand for the PS4 helped Sony top global console sales, beating Nintendo for the first time in eight years.[166]
According to data released by Nielsen in August 2014, nine months after the PS4 was released, thirty-one percent of its sales were to existing Wii and Xbox 360 owners, none of whom had by then owned a PS3.[167] At Gamescom 2014, it was announced that 10 million PS4 units had been sold-through to consumers worldwide,[168] and on November 13, it was announced that the PlayStation 4 was the top-selling console in the U.S. for the tenth consecutive month.[169]
In its first sales announcement of 2015, Sony confirmed on January 4 that it had sold-through 18.5 million PlayStation 4 units.[170] Sony updated the sell-through figures for the system throughout 2015: over 20 million consoles as of March 3, 2015,[171] over 30 million as of November 22, 2015,[172] and over 35 million by the end of 2015.[173] As of May 22, 2016, total worldwide sell-through reached 40 million.[174] By December 2017, over 70 million consoles and more than 617.8 million PlayStation 4 games have been sold worldwide.[175]
The PlayStation 4 holds a market share of at least 70% within all European countries, as of June 2015.[176]
Lifetime worldwide hardware sell-through | Lifetime worldwide software sell-through | Tie ratio |
---|---|---|
2.1M (as of December 1, 2013)[177] | N/A | N/A |
4.2M (as of December 28, 2013)[178] | 9.7M (as of December 28, 2013) | 2.31 games/console |
5.3M (as of February 8, 2014)[179] | N/A | N/A |
6.0M (as of March 2, 2014)[180] | 13.7M (as of March 2, 2014) | 2.28 games/console |
7.0M (as of April 6, 2014)[181] | 20.5M (as of April 6, 2014) | 2.93 games/console |
10.0M (as of August 10, 2014)[182] | 30M (as of August 10, 2014) | 3 games/console |
14.4M (as of November 22, 2014)[183] | 64.0M (as of November 22, 2014) | 4.44 games/console |
18.5M (as of January 4, 2015)[183] | 81.8M (as of January 4, 2015) | 4.42 games/console |
20.2M (as of March 1, 2015)[184] | N/A | N/A |
30.2M (as of November 22, 2015)[185] | N/A | N/A |
35.9M (as of January 3, 2016)[186] | N/A | N/A |
40.0M (as of May 22, 2016)[174] | 270.9M (as of May 22, 2016) | 6.77 games/console |
50.0M (as of December 6, 2016)[187] | 369.6M (as of December 4, 2016) | 7.39 games/console |
53.4M (as of January 1, 2017)[173] | 401.1M (as of January 1, 2017)[188] | 7.51 games/console |
60.4M (as of June 11, 2017)[189] | 487.8M (as of June 11, 2017) | 8.08 games/console |
70.6M (as of December 3, 2017)[190] | 617.8M (as of December 3, 2017) | 8.75 games/console |
73.6M (as of December 31, 2017)[5] | 645.0M (as of December 31, 2017) | 8.76 games/console |
Worldwide hardware shipments | |
---|---|
Quarterly[191] | Lifetime |
4.5M (Launch – December 31, 2013) | 4.5M (as of December 31, 2013) |
3.0M (January 1, 2014 – March 31, 2014) | 7.5M (as of March 31, 2014) |
2.7M (April 1, 2014 – June 30, 2014) | 10.2M (as of June 30, 2014) |
3.3M (July 1, 2014 – September 30, 2014) | 13.5M (as of September 30, 2014) |
6.4M (October 1, 2014 – December 31, 2014) | 19.9M (as of December 31, 2014) |
2.4M (January 1, 2015 – March 31, 2015) | 22.3M (as of March 31, 2015) |
3.0M (April 1, 2015 – June 30, 2015) | 25.3M (as of June 30, 2015) |
4.0M (July 1, 2015 – September 30, 2015) | 29.3M (as of September 30, 2015) |
8.4M (October 1, 2015 – December 31, 2015) | 37.7M (as of December 31, 2015) |
2.3M (January 1, 2016 – March 31, 2016) | 40.0M (as of March 31, 2016) |
3.5M (April 1, 2016 – June 30, 2016) | 43.5M (as of June 30, 2016) |
3.9M (July 1, 2016 – September 30, 2016) | 47.4M (as of September 30, 2016) |
9.7M (October 1, 2016 – December 31, 2016) | 57.1M (as of December 31, 2016) |
2.9M (January 1, 2017 – March 31, 2017) | 60.0M (as of March 31, 2017) |
3.3M (April 1, 2017 – June 30, 2017) | 63.3M (as of June 30, 2017) |
4.2M (July 1, 2017 – September 30, 2017) | 67.5M (as of September 30, 2017) |
9.0M (October 1, 2017 – December 31, 2017) | 76.5M (as of December 31, 2017) |
2.5M (January 1, 2018 - March 31, 2018) | 79.0M (as of March 31, 2018) |
Hardware revisions
Main article: PlayStation 4 models

The PlayStation 4 has been produced in various models: the original, the Slim, and the Pro. Successive models have added or removed various features, and each model has variations of Limited Edition consoles.
PlayStation 4 Slim
On September 7, 2016, Sony announced a hardware revision of PlayStation 4, model number CUH-2000, known colloquially as the PlayStation 4 Slim. It is a revision of the original PS4 hardware with a smaller form factor; it has a rounded body with a matte finish on the top of the console rather than a two-tone finish, and is 40% smaller in size than the original model. The two USB ports on the front have a larger gap between them, and the optical audio port was removed.[192] It was released on September 15, 2016, with a 500 GB model at the same price as the original version of the PlayStation 4.[42] On April 18, 2017, Sony announced that it had replaced the 500 GB base model with a new 1 TB version, with no change in pricing.[193]
PlayStation 4 Pro
PlayStation 4 Pro (codenamed Neo)[39] was announced on September 7, 2016, and launched worldwide on November 10, 2016.[194] Its model number is CUH-7000.[195] It is an upgraded version of the PlayStation 4 with improved hardware to enable 4K rendering and improved PlayStation VR performance, including an upgraded GPU with 4.2 teraflops of processing power and hardware support for checkerboard rendering,[196] and a higher CPU clock. The PS4 Pro also includes 1 GB of DDR3 memory that is used to swap out non-gaming applications that run in the background, allowing games to utilize an additional 512 MB of the console's GDDR5 memory.[197] Games marketed as PS4 Pro Enhanced may be optimized for higher graphics quality, resolution, or HDR support when running on PS4 Pro.[198] Although capable of streaming 4K video, the PS4 Pro does not support Ultra HD Blu-ray.[199][200][201]
Rendering games at 4K resolution is achieved through various rendering techniques and hardware features; PlayStation technical chief Mark Cerny explained that Sony could not "brute force" 4K without compromising form factor and cost, so the console was designed to support "streamlined rendering techniques" using custom hardware, "best-in-breed temporal and spatial anti-aliasing algorithms", and "many new features from the AMD Polaris architecture as well as several even beyond it". The most prominent technique used is checkerboard rendering, wherein the console only renders portions of a scene using a checkerboard pattern, and then uses algorithms to fill in the non-rendered segments. The checkerboarded screen can then be smoothed using an anti-aliasing filter. Hermen Hulst of Guerrilla Games explained that PS4 Pro could render something "perceptively so close [to 4K] that you wouldn't be able to see the difference".[202][203][204]
PS4 Pro supports Remote Play, Share Play, and streaming at up to 1080p resolution at 60 frames per second. 2160p screenshots, and 1080p video at 30 frames per second, can also be captured via the share button.[205]
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